Stat System



There are 6 basic attributes:

HitPoint(Hp)
Not much to say, its Hp...

Character's Hp =

base Hp(Ghost ) + base Hp(Hat)

The Hp growth per Lv =

Hp growth(Ghost ) + Hp growth(Hat)

Energy(En)
En is consumed performing skills, some weapon specials/weapon attacks may also consume En. SpookMash in general provide players with less than sufficant En, however a rather fast regeneration rate.

Character's En =

base En(Ghost ) + base En(Hat)

The En growth per Lv =

En growth(Ghost ) + En growth(Hat)

Attack(Atk)
Attack

Character's Atk =

base Atk(Ghost ) + base Atk(Weapon)

The Atk growth per Lv =

Atk growth(Ghost ) + Atk growth(Weapon)

Defense(Def)
Character's Def =

base Def(Ghost ) + base Def(Cloth)

The Atk growth per Lv =

Def growth(Ghost ) + Def growth(Cloth)

MoveSpeed(Ms)
Character's Ms =

base Ms(Ghost ) + base Ms(Shoes)

The MoveSpeed neither grow nor can be increased

Performance(Perf)
Character's Perf =

base Perf(Ghost ) + base Perf(Cloth)

The Atk growth per Lv =

Perf growth(Ghost ) + Perf growth(Cloth)